

For those who can't afford a trip to York and the Jorvik Viking centre, this is the closest you'll get to seeing hunters hunting, fletchers fletching and gong-collectors. Much like the original, and recent management game Children of the Nile, there is a huge amount of detail thrown into the activities of the individuals. Thanks to the graphical advances, the actual castle and its surrounding support structure seem more convincing than ever. unless you've been using the top-down plan view like a good little medieval architect. The only problem, apart from the fact that it's all a tad demanding when enormous catapults rocks start reducing stone walls to individual chips, is that it's a little easy to miss a one-square gap in your defences, which an opposing army immediately marches through. Haven't been keeping up to date with meaningless tech buzzwords since 1993 ). Rather than flat sprites, we're introduced into a world of vibrant polygons with both Gourad and Phong shading (Note to Technical Editor: Check this. Despite its half-sequel Crusaders, Stronghold is very much in a niche of its own, with no competition worthy of the name. Firefly noted that somehow no-one had bothered to do a citadel-construction game since the ancient Interplay demi-classic Castles (or, if you were to be particularly lenient, Atari's Ramparts. Most of which originates in the founding stone. As such, despite the many places where it conspicuously misplaces brick, it garners affection. Stronghold 2 features lots of suitably Teutonic construction married to conspicuous consumption of lampreys. Believing that a chirpy niche RTS/Management game can outsell the Biggest Game In The World in the right marketplace and that lampreys really are that moreish just makes the world a better place. Like most of my favourite facts, I'm not actively interested in discovering whether either is actually true. One would be enough, but the idea that four bluebloods would chomp down upon piles of slithering eels to the point where their guts just burst is completely bewildering. Secondly, apparently four monarchs listed cause of death is by consuming a "surfeit of lampreys". Despite its regressive tech-base and distinctly unglamorous premise, the economic powerhouse of central Europe far preferred to make economic houses of power than join the rest of the world in beating up prostitutes like good little consumers. Whenever someone mentions Stronghold, two facts immediately jump to the fore of my consciousness.įirstly, the original Stronghold apparently managed to outsell Grand Theft Auto III in Germany.
