

(All advice subject to Wizards randomly changing everything about how you collect cards.)ġ) Don't open ANY packs until you reach the Critical Point And I'm here to share what I've learned in the course of collecting 4x all the Rares in M19, GRN, and RNA. Duplicate protection feels like a win-win for both Wizards and the players. Good for them! And I've been having a lot of fun on MTG Arena, collecting via jamming drafts instead of (on MTGO) playing a handful of drafts and then collecting via trading/buying, as I used to do.

Then they introduced duplicate protection.Īlmost entirely because of duplicate protection, they have now 100% lured me in as a customer to start seriously playing on MTG Arena and spending money, while also still collecting Common, Uncommon, Rare sets on MTGO (though no longer Mythics, it's too expensive to keep that up). Works for me.) Because collecting without spending wildcards was so difficult (and wasn't all that much easier even if you did spend wildcards) I just wasn't that interested in MTG Arena, figuring I'd stay on MTGO. It's good enough to get a few daily wins, and he's rotating in five months. (For example, I've been playing a Mono-Red deck without any Goblin Chainwhirlers. So what I'm trying to say is that on MTG Arena I have a great reluctance to spend ANY wildcards, ever. I found it to be the way that I most enjoyed playing. I would go entire games only using magic to heal between battles and for bosses. FIGHT is free! Even though there's plenty of ways to recover spell points (or whatever equivalent that particular game had), why spend them if FIGHT is good enough 95% of the time? Maybe I'll need my spell points later, so why would I spend them willy-nilly? I don't care if my mage deals only 18 damage with his silver dagger, as long as the fighters can finish the battle. Here's an analogy: I'm the kind of person who, while playing a Final Fantasy game, almost always chooses the "FIGHT" option. Such is the mindset of a serious collector. But if I don't, there's a little nagging voice in the back of my head saying that I don't have the set. Now, couldn't I just use wildcards for the last few Rares and notably cut down on the long tail? Isn't that what they're for? Sure, but why would I want to do that? If the last Rare isn't constructed playable, it feels terrible to use a Rare wildcard on it, just to know that I have the set. Depending on your assumptions, doing 100-140 ranked drafts to get 4x each Rare was in the right ballpark. Of course, if you drafted it (which you definitely should do) instead of just opening packs, the bots do pass Rares, and you'll earn some reward packs.
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To get up to the 4 copies of each you'll want, you would need to crack ~600 packs on average to get the 4x Rare set. The way it used to be: To collect one of each of 53 Rares from a single set with no trading, you needed to open an average of 276 packs - just to get at least ONE of every Rare. You'd have plenty of duplicates of other Rares and ~35 total Mythics but finding those last Rares is always tricky the gods of probability are Rarely merciful. With no trading system, collecting an entire set on MTG Arena used to be VERY inefficient. While MTG Arena is fun and very fast, it didn't really appeal to me as a collector. I gave up on collecting paper long ago, but I did have a complete MTGO collection until recently. I got bit by the collector bug early, and I've always wanted to "own every card" in some form or other. Magic has meant many different things to me over the years, but one of the things I've always been is a collector. Link for collecting MTG Arena spreadsheet But you don't have to go! You can stay if you want, we're all friendly here. If you're grinding for Mythic Top 1000 in draft or plan to do 100+ drafts of every set no matter what, then you might not need it. DISCLAIMER: The following advice is primarily aimed at players interested in collecting complete 4x sets on MTG Arena and doing so as efficiently as possible.
