

The tough difficulty of the game – which has rare save points and brutal encounters that can result in an untimely demise for one or more of the characters in your party – can be offset these days by using save states, but the original version was incredibly punishing, which meant that its unique approach wasn’t as appreciated as it could have been otherwise. There’s an awful lot of depth to the game’s combat system, which can be a bit daunting when starting out – but the unique setting and nicely detailed world, not to mention the unique card-based mechanics, make it worth persevering. Players explore towns and dungeons from a first person perspective, their characters, NPCs and enemies all being represented as illustrations on cards. Super Mario RPG: Legend of the Seven Stars (1996)Ī unique RPG from HAL Laboratory (who were also responsible for creating the Kirby and Earthbound series), Arcana is a first person RPG with characters, attacks and even elements of its plot based around cards. Ogre Battle: The March of the Black Queen (1993) The Legend of Zelda: A Link to the Past (1991)

Advanced Dungeons & Dragons: Eye of the Beholder (1994) In any case, let’s check out the Best 15 SNES RPGs! Note also that I’ve deliberately omitted any title that was only released in Japan, though there may have subsequently been remakes or releases on other consoles that translated such titles. With Metacritic not being available during the SNES era and an astonishingly long list of classics to choose from, this list is potentially a bit less universally agreed upon than others on Retro Dodo. These unique capabilities, as well as a tendency for developers to make use of custom chips within game cartridges (allowing for even more advanced features and mechanics) meant that the SNES often punched above its weight and RPGs found an ideal home on the console, which allowed for far greater scope and ambition in game design. The SNES had some really interesting graphical capabilities, the most interesting – and widely used – of which was Mode 7, a feature that allowed for the manipulation of huge sprites (often used for maps, for example in The Legend of Zelda: A Link to the Past, or even entire stages, such as race tracks in Mario Kart or the game world itself in PilotWings). It helps, of course, that many indie studios today use 16-bit pixel art visuals and gameplay mechanics for RPGs, giving SNES games an almost timeless feel.
#Eye of the beholder maps snes full
The Best SNES RPGs list is one full of highly regarded classics, many of which still stand as fantastically playable examples of the genre even today, nearly 30 years on in some cases.
